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MunaBros

Worlds that invite you
to play again.

Games, prototypes and interactive experiences with their own identity. MunaBros connects game design, worldbuilding and new ways to come together.

MunaBros

A visual reading of the proposal

  1. Starting point

    A game experience

  2. The proposed work

    Skill, meeting and exploration

  3. What allows work to continue

    A world to return to

Conceptual diagram of MunaBros.
Game Factory

One experience.
A possible universe.

Development focuses on Roblox experiences: short challenges, social spaces and exploration concepts. Each game retains its own direction and a visible stage. XBattles.Fun extends that direction with a social-game proposal for X.com based on PostApps.

Published on Roblox

Crossing Rush: Ringworld

Crossing Rush: Ringworld is the first game from MunaBros Game Factory: an initial experience published on Roblox, developed through human–AI collaboration.

Private desktop beta, as described on its Roblox page.

View on Roblox
First result · MunaBros Game Factory
Prototype

First Signal Obby

An eight-stage skill challenge for Roblox. Checkpoints, quick recovery and a progress interface organize a course designed around learning from each attempt and returning to the next obstacle. A prototype with a code foundation.

Video game · MunaBros
Prototype

Duck Shot

Short aiming rounds for Roblox: a moving target, visible projectiles, hit detection and individual scoring. The prototype aims for a direct experience for players who enjoy adjusting their aim and trying another round.

Video game · MunaBros
Prototype

TrucoArena

A virtual plaza and its tables bring Argentine truco to Roblox. The first prototype brings code and environment together; the proposal combines cultural identity and social encounters, with training, bots and multiplayer modes planned.

Video game · MunaBros
Concept

MarsLands: First Landing

A first arrival on Mars, conceived for Roblox from the Mars.Lands universe. The proposal connects exploring terrain, identifying and marking sites, and building a first outpost. A documented design for players who enjoy discovery and building; still at the concept stage.

Video game · MunaBros
Concept

XBattles.Fun

Conversation on X.com as a multiplayer arena: challenges with #newgame, a thread for each game, and a dedicated rules and state engine. PostApps is the planned foundation for this proposal, aimed at a first text-based MVP.

Social gaming platform
Designing for play

From the first journey
to a shared world.

Game foundations are developed in stages: building the experience, validation in the runtime environment, player testing and launch preparation.

01

Clear mechanics.

An understandable goal and a journey that invites players to discover what comes next.

02

A distinct identity.

From Argentine truco to Mars exploration: every world has a reason to exist.

03

Evolution in stages.

Prototypes show a foundation. Validation and publication complete the path to players.

Good ideas can be played too.

Connect with MunaBros